The mage is truly a DPS caster that specializes in burst harm and region of impact spells. Their primary function in a group is harm dealing and crowd manage by way of the use of Polymorph, temporarily altering humanoids and beasts into harmless critters.
At end-game levels, mages' harm is supplemented with spells like Counterspell, Get rid of Curse, and Spellsteal. Mages' utility spells also consist of conjuring food and drink and also the capability to teleport to primary cities and open portals for party members. In PvP, Mage provides ranged harm while utilizing snare effects and Polymorph to manage enemy players.
As harm casters, primary stats are intellect, spell power, spell hit rating, spell haste and spell crit. Mages do not benefit any direct DPS enhance from spirit and this stat ought to not be focused on, but can nevertheless provide extra mana regen that's somewhat handy for mana management.
Mages have a wide choice of spells which fall in to three schools of magic: arcane, fire and frost. All spell schools consist of harm spells. Arcane consists of some crowd manage and utility, and most Frost spells provide a movement-slow impact supplementing their harm.
- Fire spells are primarily damage-dealing spells, which consists of direct single-target harm and region of impact harm. Many Fire spells consist of harm as time passes effects. Fire mages trust heavily on RNG in raid scenarios to proc Hot Streak.
- Frost spells are primarily single-target and region of impact damage-dealing spells, but with a lot much more emphasis on chilling effects. Nearly every and each and every frost spell has a chill or freeze impact that completely or partially immobilizes an enemy. This consists of freezing it in location (referred to as a root) or slowing its movement speed (referred to as a snare). Frost specialized mages can further improve these chilling effects and enhance frost harm output to respectable levels. Frost spells help the mage use kiting as a combat tactic.
- Arcane spells consist of single-target harm spells and utility. Arcane spells permit the mage to get rid of curses, provide crowd manage, absorb harm, teleport himself or other individuals to primary capital cities, Slow Fall, Counterspell, buff players' intellect stat, save mana for later use inside the kind of mana gems, conjure food and water for himself or other individuals, and provide many other conveniences.
Arcane and Fire are the trees presently greatest suited to raid harm. Frost's snare effects and Ice Barrier make it the extremely greatest leveling and PvP tree. Fire and Arcane specs lack a couple of with the manage and survival abilities that Frost provides to leveling and PvP.